Architecture Visualization Major

DIGITAL PRODUCTION Majors/Specializations

6 Months Duration

Major: Architecture Visualization

Overview

After learning foundational art and computer animation skills and exploring a variety of 3D disciplines, you may elect to specialize in Architecture Visualization. These advance courses are specially designed for those students who want to make their career in a specific field like Architectural Industry, Broadcast, Film, Advertising agencies etc and want to command on a certain area in a short time period.

This training course is designed for users withat least 6 months production experience in Architecture and is designed to show students how toput their knowledge to practical application bycreating the individual components that makeup the typical architectural visualization.

Specifically, students will learn numerousmethods for creating structural elements of abuilding, such as walls, windows, doors, etc,as well as the numerous different site objecttypes that can be found in most visualization.With material and lighting techniques, students learn how to create high quality animations while maintaining speed and efficiency during the rendering process. Using practical exercises and visual examples, students will learn useful tools and commands, critical modifiers, hidden powers of Editable Poly and Editable Spline objects, modeling tips and tricks, how to create materials and textures, and much more.

You will:

  • Concept Development
  • Visual Development
  • Create the Structural Elements
  • Material & Lighting techniques
  • Modeling tips & tricks
  • Troubleshoot problem situations
  • Render and composite high-quality footage
  • Present progress regularly to a panel of mentors
  • Professional Demo Reel and Portfolio
  • Job Search Strategies & Industry Contacts
  • Think & react as part of Production Team

Curriculum ARCHITECTURE VISUALIZATION MAJOR

Students will find that classes and instructors are there to help them sharpen and strengthen their core art and design skills, as well as provide them with the advanced game design programming skills that will be needed upon graduation.

Program & Term Overview

Weeks 1-12 INDOOR

Term 1

Subjects Covered

USER INTERFACE:

  • Tool Understanding
  • User Interface
  • Basic Panels
  • Usage of Modifiers
  • (step by step)

CONCEPT OF INDOOR:

  • Concept, Ref
  • Light, Mood

MODELING:

  • Types of Modeling
  • (Line + Helping Modifier)
  • Poly Modeling
  • (Method of poly modeling)
  • Understanding Hard Surface

TEXTURING, UV MAPING

  • Understanding UV Mapping
  • UV Layouts
  • Texture Tech

LIGHTING, SHADING, RENDERING

  • What is Light? (In 3D)
  • Light Setups
  • Various types of Light
  • Shadows, Reflections, Refractions
  • Gi - Finel Geather
  • Usage of Third Party Renders
  • VRAY for Indoor

Weeks 12-24 OUTDOOR

Term 2

Subjects Covered

CAD INTEGRATION:

  • Import CAD File
  • (Plane, Elevation, Perspective)
  • Design Work Flow

CONCEPT OF OUTDOOR:

  • Concept Ref
  • Light Mood
  • Preplanning

MODELING:

  • Modeling tech
  • (Out Door)
  • Set Dressing
  • Environment

TEXTURING:

  • UV Mapping
  • Layouts UV
  • Texturing

LIGHTING, SHADING, RENDERING

  • Out Door Light Tech
  • Light Riggs
  • Light Mood
  • Final Rendering, Tips, Tricks

Camera Animation

  • Tips & Trick
  • Production Tip & Tricks

FINAL PROJECT

Some Important Notes for Students

  • Be punctual and attentive in the class
  • Don't feel shy to ask questions because it is also help others to understand better
  • Always welcome to participate voluntarily in the class assignments<
  • Be come with fully equipped with tools, materials and mind
  • Think, it's career oriented profession so be professional