Character Modeling

ENTERTAINMENT DESIGN CHARACTER MODELING

Advance Diploma Program

Evening Program,

6 Months Duration

Overview

Models are the lifeblood of all 3D-based media, from animated and live action films to commercials to hit video games. Wireframe representations of 3D objects are built from the inside out, later to be animated. Because models must feel completely real to the viewer, 3D Modeling is where art meets physics.

You will learn:

  • Concept Art
  • Develop a basic concept
  • Visual Development
  • References
  • Modeling Tips & Tricks
  • Model characters
  • Digital Sculpting
  • Model characters with proper anatomy
  • Texturing photo manipulation
  • Light characters and environments
  • Troubleshoot problem situations
  • Render and composite high-quality footage
  • Present progress regularly to a panel of mentors

Curriculum

In the Modeling stream, you'll study disciplines including, Character Design, Modeling, 3D Texturing, and 3D Lighting. With the goal of being as skilled and prepared for the marketplace as possible, you will develop a minimum of two complete character models, finally rendering your work and organizing it into a professional-quality reel

Students specializing in modeling often go on to work as modelers in the video game, film, and TV industries

Program & Term Overview

Weeks 1-4

Term 1

Subjects Covered

Concept Development

  • Design 1
  • Drawing 1
  • Recourse

Modeling

  • Modeling 1
  • Surfacing 1
  • Lighting 1
  • Modeling with MudBox
  • Digital Texture Painting

Weeks 4-8

Term 2

Subjects Covered

Modeling

  • Modeling 2
  • Surfacing 2
  • Sculpting with Mud Box
  • Lighting 2
  • Digital Texture Painting

Weeks 8-12

Term 3

Subjects Covered

Modeling

  • Modeling 3
  • Modeling with Mud Box
  • Surfacing 3
  • Lighting 3
  • Sculpture

Weeks 12-16

Term 4

Subjects Covered

Modeling

  • Advanced Modeling 1
  • Modeling with Mud Box
  • Sculpting with Mud Box
  • Lighting 4
  • Rigging Workshop

Weeks 16-20

Term 5

Subjects Covered

Modeling

  • Advanced Modeling 2/li>
  • Advanced Sculpture 2
  • Sculpting with Mud Box
  • Lighting 5

Weeks 20-24

Term 6

Subjects Covered

Modeling

  • Final Project Development
  • Final Project Presentations
  • Final Picture Edit
  • Final Project

Some Important Notes for Students

  • Be punctual and attentive in the class
  • Don't feel shy to ask questions because it is also help others to understand better
  • Always welcome to participate voluntarily in the class assignments<
  • Be come with fully equipped with tools, materials and mind
  • Think, it's career oriented profession so be professional